Character Design
Walk Cycle
This character design and walk cycle was created to explore a more supernatural versus natural type of motion within animation. Here the practice of a goo like lower half instead of legs was used to incorporate a new way of showing how a character would look while in motion.
Colors for this subject matter was rather difficult trying to make sure that the secondary character color didn't over power the actual character itself. After testing five colors and mixing them the teal is what stuck out in the best way possible. It was to bright, too dark but sit just right and still draws in your attention. 

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